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Aliasing
The SDK surfaces a series of APIs allowing you to manage user-identity state. These client-side APIs work in tandem with the mParticle Identity HTTP API and your configured Identity “strategy.” These APIs are designed generically but identity management requirements vary by app - so it’s crucial that you use the APIs correctly per your requirements.
The mParticle Identity APIs surface four key operations (identify
, login
, logout
, and modify
), which each accept an identical request object. Populating this object correctly is crucial to managing the state of your users.
An identity request object should be populated with a userIdentities
associative array containing the identities that you would like to associate with the user. When you invoke any of the four key Identity APIs, the identities you supply will be associated with the resulting user. Reference mparticleConstants().IDENTITY_TYPE
within mParticleCore.brs
for all of the available identity types.
identityApiRequest = {userIdentities:{}}
identityApiRequest.userIdentities[mparticleConstants().IDENTITY_TYPE.EMAIL] = "user@example.com"
The Identity API lets you transition the SDK and data from one user to a new or different user. If while transitioning you’d like to copy the user attributes from the current user to the new user, each identity request supports a copyUserAttributes
attribute. This field defaults to false
, and in the case where an identity API request does not yield a new or different user, this setting has no effect.
identityApiRequest = {userIdentities:{}}
identityApiRequest.userIdentities[mparticleConstants().IDENTITY_TYPE.EMAIL] = "user@example.com"
identityApiRequest.copyUserAttributes = true
mParticleTask
will continually update an object representing the current user, and assign that object to its mParticleConstants().SCENEGRAPH_NODES.CURRENT_USER_NODE
interface
node. This object includes the user’s MPID, identities, and attributes. Observe changes to this node, or access it directly at any time:
'Scene init
sub init()
m.mParticleTask = createObject("roSGNode","mParticleTask")
m.mparticle = mParticleSGBridge(m.mParticleTask)
m.mParticleTask.ObserveField(mParticleConstants().SCENEGRAPH_NODES.CURRENT_USER_NODE, "onCurrentUserChanged")
end sub
function onCurrentUserChanged() as void
currentUser = m.mParticleTask[mParticleConstants().SCENEGRAPH_NODES.CURRENT_USER_NODE]
print currentUser.mpid
print formatjson(currentUser.userAttributes)
print formatjson(currentUser.userIdentities)
end function
mParticleTask
will also assign an object representing the latest result from the Identity API to the mParticleConstants().SCENEGRAPH_NODES.IDENTITY_RESULT_NODE
interface
node. This object includes the HTTP response code and MPID if the API call was successful.
'Scene init
sub init()
m.mParticleTask = createObject("roSGNode","mParticleTask")
m.mparticle = mParticleSGBridge(m.mParticleTask)
m.mParticleTask.ObserveField(mParticleConstants().SCENEGRAPH_NODES.IDENTITY_RESULT_NODE, "onIdentityResult")
end sub
function onIdentityResult() as void
identityApiResult = m.mParticleTask[mParticleConstants().SCENEGRAPH_NODES.IDENTITY_RESULT_NODE]
print "IdentityResult: " + formatjson(identityApiResult)
if (identityApiResult.httpCode = 200) then
'Note that calls to modify will not have a body, as MPID cannot change from a modify()
if (identityApiResult.body.DoesExist("mpid")) then
print "New user MPID is: " + identityApiResult.body.mpid
end if
end if
end function
See below for more about responding to these callbacks and handling errors.
The Identify API is treated specially in that it’s called automatically on SDK initialization. The SDK requires this call to succeed in order to establish an identity to associate with all data.
Some considerations to account for during SDK initialization:
identifyRequest
field of the mParticleOptions
object. See the SDK initialization example above.identifyRequest
during SDK initialization, the SDK will use the Roku registry to generate a request for you based off of the most recent user, including the most recent user identities.Login and Logout should be invoked at the time of the user performing the matching or applicable actions on your site. These methods have identical signatures, both accepting an identity request:
mpConstants = mparticleConstants()
identityApiRequest = {}
identityApiRequest.userIdentities = {}
identityApiRequest.userIdentities[mpConstants.IDENTITY_TYPE.EMAIL] = "foo@example.com"
m.mparticle.identity.login(identityApiRequest)
'It's common to pass an empty object to logout
m.mparticle.identity.logout({})
Modify also has the identical signature, but note a crucial difference: modify actions will never result in a new user. Modify can only add, remove, or change the identities associated with an existing user. The mParticle SDK will compare the current user’s user identities with those that you supply within the identity request, in order to generate a delta and invoke the underlying Identity HTTP API.
In this example, the SDK will change the email of the current user, or add the email to the user’s profile if the user has no existing email on this device:
mpConstants = mparticleConstants()
identityApiRequest = {}
identityApiRequest.userIdentities = {}
identityApiRequest.userIdentities[mpConstants.IDENTITY_TYPE.EMAIL] = "foo-2@example.com"
m.mparticle.identity.modify(identityApiRequest)
In this example, the SDK will remove the email of the current user, or will be a no-op if the user has no email on this device:
mpConstants = mparticleConstants()
identityApiRequest = {}
identityApiRequest.userIdentities = {}
'Use an empty string to represent removal
identityApiRequest.userIdentities[mpConstants.IDENTITY_TYPE.EMAIL] = ""
m.mparticle.identity.modify(identityApiRequest)
The mParticle Identity API is intended to be central to your channel’s state, and so is designed to be fast and highly-available. Similar to how your Roku channel may gate users from logging in, logging out, or modifying their state without an internet connection - we intend you to treat these APIs as gating operations in order to maintain a consistent user state. The SDK will not retry API calls, but provides a callback mechanism such that you can do so according to your business logic.
The SDK will always return the HTTP status and HTTP body of the underlying request:
function onIdentityResult() as void
identityApiResult = m.mParticleTask[mParticleConstants().SCENEGRAPH_NODES.IDENTITY_RESULT_NODE]
print "IdentityResult: " + formatjson(identityApiResult)
if (identityApiResult.httpCode = 200) then
'Note that calls to modify will not have a body, as MPID cannot change from a modify()
print "New user MPID is: " + identityApiResult.body.mpid
else if (identityApiResult.httpCode = 401) then
'Authentication error - check that your App key and secret are correctly configured
else if (identityApiResult.httpCode = 400) then
`Bad request - check the contents of your identity API call and inspect the message in the body
print identityApiResult.body.message
else if (identityApiResult.httpCode = 429) then
'retry the request
end if
end function
If you receive an HTTP 200, the call was successful. Otherwise the call may need to be amended or retried. In addition to the set of HTTP codes defined by the Identity API here, you can expect to receive the same standard set of roUrlEvent codes defined here.
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